
Also, the DVD cover design! It's a white DVD case with waffle paper for the covers, like an ice cream sandwich ^^ planning to do something fancy with white silicon up the top too!

Psychonauts

Pretty much what Zero Punctuation said. I was especially impressed with the unique level design and witty portraits of society that this game made. http://www.escapistmagazine.com/videos/view/zero-punctuation/2-Psychonauts for Zero Punctuation's take on it. If you enjoy good platforming, you'll enjoy this. It's really something unique and the art direction is something to really appreciate.
The other component of this "play games you missed while grinding XP and loots" is going back to the good ol' days of sega. One of my favourite games when sega was still cool was Ecco. I don't know why, I never could pass the thing, and only recently I worked out why: it's stupidly difficult. Not challenging, just ridiculous. I thought it was just because I was young. But no, it still managed to stump me today. The fun of being a dolphin somehow outweighs the frustration, and the length of the game was something to revel in given the usually short lengths of sega titles. As in, when I used to play it, I thought I was almost done. Recently I worked out that I was only about a third of the way there. Granted, the length of the game is somehow linked to how many times you need to do the same level again due to dying. My advice if you ever try this game: don't do it without a good emulator with save state and you'd probably want to hunt down a walkthrough for those ridiculous puzzles that you'll likely NEVER get. Or have patience. A lot of patience. In the smallest sense it's worth playing for the story (far fetched but atleast well developed) and for the experience of... being a dolphin. I guess.


When I envision the hunter as an ideal, I think of survivalists, of a race of beings living on the savage edge of humanity. Hunters are calculating and stealthy, striking only after hours of careful observation. The Hunter is resourceful, cunning, and brutal, but vulnerable to large scale attacks. Types of hunters might include snipers, trackers, spearmen, and quarterstaff bearers (experienced in melee using a quarterstaff). These images from Oddworld: Stranger's Wrath might be of some inspiration for character design: The sniper from Team Fortress 2 kinda follows this style too.


















Some artwork inspired by the mood board. I'll probably use these as a framework for animation, however I'd like to refine them further and make them look pretty. Some of the colours were distorted in the export process, and they should look a bit more natural when it comes to production (ie, the ant one is not really that bright).

